Since graduating in Game Art at De Montfort University in 2017, Hazel Brown has worked as a character artist at Dambuster Studios making characters for Dead Island 2, in the past couple of years she has specialized as a Hair Artist for Roarty Digital creating real time game hair for multiple clients. She also works on educational content for hair, hoping to encourage more accurate and diverse hair in games. Hazel recently took part in an event for BAFTA as a speaker in a panel discussing hair and accurate representation in games.