BA (hons) Game Art…
…mixes creativity and talent with the latest technology and academic rigour. Our authentic, studio-based work and live briefs will boost your graduate prospects in the games development industry. You’ll graduate with a portfolio of practical skills, creative abilities and technical expertise to develop successful game content.
You’ll master industry software to create 2D and 3D concepts, while exploring the art of game design. You’ll also learn to analyse artistic and cultural value and gain a critical appreciation of the mainstream and indie sectors within game development.
EXHIBITING
CALLUM BARNSLEY / JACK BERRECLOTH / BETHANY DORE / RHIANNON GREEN / JACK JONES / GABRIELIUS MATUSEVICIUS / KEIRAN MISTRY / JOSHUA ROBERTS /
CALLUM BARNSLEY
Fishing Hut
A game ready environment set in a medieval/fantasy fishing village. The focal point is one fishing hut beside the water edge and dock.
Creature Project
This project consisted of creating a game ready creature asset, following the pipeline used within the games industry. Creating high quality textures was also important to bring out the details and features of the creature.
PBR Texture
Within this project I chose to improve my skills in PBR (Physically Based Rendering) and adapt this alongside my creature project. This image is one of the high-quality textures I have made.
BETHANY DORE
D&D Book – Character Concept
My project for my final year was heavily influenced by my love of table-top role playing games and my desire to be a writer/designer for games. I decided I wanted to incorporate my self-designed Dungeons and Dragons content into its own book of my creation.
D&D Book – Map
I designed the pages of the book, including a map of one of the continents in my world which is heavily inspired by Asian countries.
Stylised Café Diorama
This environment scene is centred around a Moroccan inspired café and marketplace, designed and created with the intention of pushing colour and style within my work.
JACK JONES
Modular Hospital Interior
A modular hospital displayed within game engine exploring storytelling through an environment setting while visually maintaining a realism finish.
GABRIELIUS MATUSEVICIUS
Stylised Female Character
Female character inspired by high resolution and epic games art style.
KEIRAN MISTRY
Pirate Desk
Set within a pirate’s cabin, this project looks to create the centre piece that is the captain’s desk. The desk is dressed with various artefacts that give some insight into the character that commands this ship.
JOSHUA ROBERTS
Sci-Fi Concept Art
A concept project looking into character design and the environment in which they are situated. The final concepts were achieved by utilising both 2D and 3D methods.
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